Upgrade & Secure Your Future with DevOps, SRE, DevSecOps, MLOps!

We spend hours on Instagram and YouTube and waste money on coffee and fast food, but won’t spend 30 minutes a day learning skills to boost our careers.
Master in DevOps, SRE, DevSecOps & MLOps!

Learn from Guru Rajesh Kumar and double your salary in just one year.

Get Started Now!

DeepMind researchers develop method to efficiently teach robots tasks like grasping

Source: venturebeat.com

In a paper published this week on the preprint server Arxiv.org, scientists at DeepMind introduce the idea of simple sensor intentions (SSIs), a way to reduce the knowledge needed to define rewards (functions describing how AI ought to behave) in reinforcement learning systems. They claim that SSIs can help to solve a range of complex robotic tasks — for example, grasping, lifting, and placing a ball into a cup — with only raw sensor data.

Training AI in the robotics domain typically requires a human expert and prior information. The AI must be tailored with adjustments depending on the overarching task at hand, which entails defining a reward that indicates success and that facilitates meaningful exploration. SSIs ostensibly provide a generic means of encouraging agents to explore their environments, as well as guidance for collecting data to solve a main task. If ever commercialized or deployed into a production system, like a warehouse robot, SSIs could reduce the need for manual fine-tuning and computationally expensive state estimation (i.e., estimating the state of a system from measurements of the inputs and outputs).

As the researchers explain, in the absence of reward signals, AI systems can form exploration strategies through learning policies that cause effects on robots’ sensors (e.g., touch sensors, joint angle sensors, and position sensors). These policies explore environments to find fruitful regions, enabling them to collect quality data for main learning tasks. Concretely, SSIs are sets of auxiliary tasks defined by obtaining a sensor response and calculating a reward according to one of two schemes: (1) rewarding an agent for reaching a specific target response or (2) rewarding an agent for incurring a specific change in response.

In experiments, the paper’s coauthors transformed raw images from a camera-equipped robot (a Rethink Sawyer) into small amounts of SSIs. They aggregated the statistics of the images’ spatial color distributions, defining color ranges and corresponding sensor values from estimates of the color of the objects in a scene. In total, they used six SSIs based on the robot’s touch sensor as well as two cameras around a basket containing a colored block. An AI system controlling the robot received the maximum reward only if it moved the color distribution’s average in both cameras to the desired direction.

The researchers report that the AI successfully learned to lift the block after 9,000 episodes — six days — of training. Even after they replaced the SSIs for a single color channel with SSIs that aggregated rewards over multiple color channels, the AI managed to learn to lift a “wide variety” of different objects from the raw sensor information. And after 4,000 episodes (three days) of training in a separate environment, it learned to play cup-and-ball.

In future work, the coauthors intend to concentrate on extending SSIs to automatically generate rewards and reward combinations. “We argue that our approach requires less prior knowledge than the broadly used shaping reward formulation, that typically rely on task insight for their definition and state estimation for their computation,” they wrote. “The definition of the SSIs was straight-forward with no or minor adaptation between domains.”

Related Posts

DeepMind open-sources Lab2D to support creation of 2D environments for AI and machine learning

Source: computing.co.uk Alphabet subsidiary DeepMind announced on Monday that it has open-sourced Lab2D, a scalable environment simulator for artificial intelligence (AI) research that facilitates researcher-led experimentation with environment Read More

Read More

A VR Film/Game with AI Characters Can Be Different Every Time You Watch or Play

Source: technologyreview.com The square-faced, three-legged alien shoves and jostles to get at the enormous plant taking over its tiny planet. But each bite just makes the forbidden Read More

Read More

Researchers detail LaND, AI that learns from autonomous vehicle disengagements

Source: venturebeat.com UC Berkeley AI researchers say they’ve created AI for autonomous vehicles driving in unseen, real-world landscapes that outperforms leading methods for delivery robots driving on Read More

Read More

Google Teases Large Scale Reinforcement Learning Infrastructurean

Source: alyticsindiamag.com The current state-of-the-art reinforcement learning techniques require many iterations over many samples from the environment to learn a target task. For instance, the game Dota Read More

Read More

Plan2Explore: Active Model-Building for Self-Supervised Visual Reinforcement Learning

Source: bair.berkeley.edu To operate successfully in unstructured open-world environments, autonomous intelligent agents need to solve many different tasks and learn new tasks quickly. Reinforcement learning has enabled Read More

Read More

Is AI an Existential Threat?

Source: unite.ai When discussing Artificial Intelligence (AI), a common debate is whether AI is an existential threat. The answer requires understanding the technology behind Machine Learning (ML), and recognizing Read More

Read More
Subscribe
Notify of
guest
0 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments
0
Would love your thoughts, please comment.x
()
x